Monday, 14 December 2009

Using the Engine

My latest school project was built-upon the CoreEngine. A lot has changed during the development of that project.

Animation support was added (Video features XNAnimation and their PlayerMarine)

Sunburn Lightning & Rendering was added to the engine...

More integration with JigLibX and NPC pathnodes...

And ofcourse a lot of bugfixing :)

I will post some screenshots of our final product, called Submerged (as far as we could finish it during our 4 weeks of development)

More of this in a later Blog.

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