Friday, 23 September 2011

Image Collection

I haven't made a lot of progress recently on the engine due to my internship (completed) and the start of the new school year (my last) I did make some screenshots a while back when I was working on flares and terrain texture mapping. Below a small assorted list of the things I did.

With the terrain texturing I tried to minimize stretching on steep surfaces without using the tri-planar technique, there were some difficulties and I don't have a finalized method yet. The red/green colors on the terrain indicate UV coordinates, the lines are the surface normals and the yellow text displays the vertex number in the VertexBuffer. I hope this can at least somewhat fill the major gap in between posts recently, hopefully I can do some cool stuff again soon like working on the mesh editor from my previous post.