My latest school project was built-upon the CoreEngine. A lot has changed during the development of that project.
Animation support was added (Video features XNAnimation and their PlayerMarine)
Sunburn Lightning & Rendering was added to the engine...
More integration with JigLibX and NPC pathnodes...
And ofcourse a lot of bugfixing :)
I will post some screenshots of our final product, called Submerged (as far as we could finish it during our 4 weeks of development)
More of this in a later Blog.
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