Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Tuesday, 29 March 2011

SgMotion: Rig/Skeleton Visualizer

A couple of days ago I added a new feature to the SgMotion animation library.
It visualizes the animation skeleton to debug animation and rigging issues and helps finding bone/dummy names and indices more easily.


You can grab the latest release for SgMotion over at codeplex.

An example of how to use this new feature is available inside the Sample project.

As an added bonus you can cycle through the skeleton to highlight bones and their children, watch the video to find out exactly what I mean.

Sunday, 21 November 2010

Updated SgMotion for Sunburn 2.0.6

SgMotion v1.2 for Sunburn 2.0.6 is now available on Codeplex!

Mostly changes to the Sample and removed some older unused classes that were causing trouble with the new XNA 4.0

The PlayerMarine.fbx class seems to loose his Animation clips in XNA 4.0 for an unknown reason. I have tested this issue with some of my own animated models, and they still work fine (using KW-Xport)

If you run into similar issues with your own models, I added a small *.xml file that demonstrates a quick way to split the model into custom animation clips (Note, default clip name in .fbx model is "Take 001")


Tuesday, 12 October 2010

Creating Line-based Animations with the SketchTool

A Proof of Concept to animate objects, particles and lights using the Sketch tool.

The position and normal (of the colliding triangle) and stored and converted to an animation file (shared with the already built-in Animation Editor). These can be plugged into any script to easily animate objects, lights or particles in the environment.

Friday, 11 June 2010

Over Night: Deadline reached!

We have finally reached the deadline of our project "Over Night". We had our final presentation (10min long trailer & making-of) yesterday with some time for others to actually step in and play the game themselves. We're very pleased with the results with only 8 weeks development. Below is a first (dev) video of the game, the trailer will be uploaded tonight...

Video: (Be sure you watch it in HD)

More development videos will be online once I get home.

Sunday, 14 March 2010

Game Update: Character

Finally some screens from our upcoming (serious) game. Starting with our character. Model is created by one of the artists in my team (Bo) The apartment is merely a placeholder ;) More screens and a video will follow very soon (We're in the last week of development already!)

Character inside the editor...

Shadows... :)

camera position...

Saturday, 6 February 2010

sgMotion v1.0.0 Released!

sgMotion is an animation library (based on XNAnimation by Bruno Evangelista) and provides full integration with both the Sunburn Engine and the Sunburn Framework. The project is available for download on Codeplex:

http://sgmotion.codeplex.com/

The library source + Sunburn sample code is provided to get you started! Current release supports Sunburn 1.3.x for both PC & Xbox. For the older 1.2.x release click here.


Note: The previous releases will be maintained for some time using my Dropbox public space. For new releases check out the Codeplex page above.

Monday, 1 February 2010

XNAnimation Library for Sunburn 1.3.1

OK, so I finished it a lot sooner then expected. The sample and library is now running on the latest (1.3.1) Sunburn release. If you have any trouble running the sample or DLLs, don't hesitate to ask...

XNAnimation Sunburn 1.3.1 Source & Sample

XNAnimation Sunburn 1.3.1 DLLs

Update: For new releases check out my post about sgMotion Release.

XNAnimation Library for Sunburn 1.2.6

Hi, today I decided to update a library I had modified some time ago to use with Sunburn 1.2.6. Only slight modifications were needed to get XNAnimation running alongside Sunburn (Thanks to John Kabus at Synapse Gaming) Updated the original sample as well, making it a bit easier to browse through, while demonstrating how to render a skinned model with Sunburn.

I provided two links at the bottom of this post, one with the source code and sample project, and another with only the required .DLL files to get started with your own animations. If you have any questions regarding the integration of the XNAnimation library, please leave your comment below.

XNAnimation for Sunburn 1.2.6 Source & Sample

XNAnimation for Sunburn 1.2.6 DLLs only

Note: XNAnimation .DLL's for the newly released Sunburn 1.3.1 should soon be available...