In lack of other news I dug up some screenshots of Project Sunburn.
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| An objective-based level from Project Sunburn |
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| Enemy drone firing at the player in one of our test setups. |
Let me know what you think about this new layout in the comment section :)
![]() |
| An objective-based level from Project Sunburn |
![]() |
| Enemy drone firing at the player in one of our test setups. |
It's been a while since my last update. After a tiring 26 and a half hours of continuous work to make the deadline, I needed some time off from XNA. I got started again earlier this week though and I have a few teaser screenshots to show you guys.

The placeholder shells colliding with the environment.

The new shell models. (By Bo our 3D Artist)

Transparency/cube-map test for scope on Assault Rifle. (using Arbitrary model)

Dummies, a much easier way to align muzzle flashes and shell positions with the weapons.
