Showing posts with label Particles. Show all posts
Showing posts with label Particles. Show all posts
Friday, 11 May 2012
Sunday, 11 July 2010
Core Engine: Creating a simple level (Video)
I'm back with another video, this time I'll show you the creation of a (very) simple level. With The purpose of demonstrating some of the new additions, including the Animation Editor and the updated Visual Scripter. The video playback speed is set to x2 to reduce the overall length. Hopefully you'll enjoy watching and get a bit of insight in the engine's development capabilities.
The menu system shown in the video above is a WIP, originally all level objects were added at build-time. It's a big change in overall engine design to get these things working flawlessly with the new system. The core is aimed at rapid development and tweaking of the game/level while playing. It's been like that since day one and the new system should compliment that, increasing flexibility of the engine and speeding up the overall process of creating games.
Friday, 28 May 2010
Dust Particles with Lights & Shadows [WIP]
About time for another video, isn't it? We thought it would be cool to have some kind of dust particles floating around near the windows in our game, so I started experimenting with dust + lit particle effects. Unfortunately the DPSF particles won't receive any of the Sunburn lighting calculations, so I made a basic particle system specifically for the dust trails. Currently they receive light and can cast shadows etc. The effect is a bit exaggerated to create a lightbeam effect.
Be sure to watch it in HD if you'd like to see any dust at all! :)
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