Wednesday 28 July 2010

Engine Update: Shaders & Editor Additions

It has been a while since my last update. The image below shows some of the things I've worked on these past few days...


So what's new? First off, the shaders might have caught your attention, the lava is flowing and the arrows are flashing which you can't see in the still image unfortunately, I'll make sure to include them in the next video. They were really just experiments to get some practice with shaders and was hoping to use it for a material editor I was working on (had to put it on hold for now) Still, I think they look pretty cool (especially when you see them in motion)

The next thing you can see on the image is the ContextMenu (pop-up menu that appears when you right-click) Its part of the Editor and is rendered inside of the XNA Game window. XNA is still running as it is used to, winforms is added to the XNA window not the other way around.
As you can see there are several useful options inside this pop-up window. You can quickly add new Entities, add selected entities to your current script and continue playing or restart the level using the changes you made in edit-mode.

Hopefully I'm able create another video soon, showcasing some other additions that were added over the past couple of weeks. In the meanwhile I'm working on a game prototype, this directly aids in build the engine as well...

4 comments:

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  2. Will you be releasing the source code to this?

    It looks immense!

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  3. Hi,

    I may release certain parts of the source code if people are interested. I have done this before with the Gizmo, that is now openly available on Codeplex.

    I have some exciting new features to show. We're in the process of starting a new project, so I'm not entirely sure when I'll be able to do so.

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