Development blog about Core Engine - 3D XNA Game Engine.
Thursday, 8 July 2010
Visual Scripting Editor (Video)
It's 6:45 in the morning and the scripting editor is finally ready for a short demonstration. Spend most of the time cleaning up the node-system and made it a LOT easier to add additional node types in the future. The scripts are now directly stored inside the level file and can be stored separately if desired (for re-use in other levels)
In the video you will see two simple scripts, one animating a box and the other toggling a point light on and off. You'll also see the new Level Manager window, more on that later.