Development blog about Core Engine - 3D XNA Game Engine.
Tom you should make those shelves and boxes all dynamic! Use Jitter! lol
Haha, we thought about it, but we're better off keeping them static for now ;) Not a bad idea if we ever get past a prototype tho ;)
Does jitter work on 360 yet?
I don't know. I'm using BEPU instead.
Yer thats what I'm using.
Jitter is way faster then BEPU on Xbox. It also has a really clean and well written API.
I'll keep that in mind, I'm pretty satisfied with BEPU's structure so far tho and our current game isn't heavily using physics.