Update: Video Added!
Friday, 26 March 2010
Game Update: Deadline Today! Final Screenshots & Video
We've finally reached the project deadline. We've presented our game to the teachers and fellow students today. We can be pleased with the results :) As a (probably) last update of this game for now, I've included some additional screenshots for your viewing pleasure. A video will be compiled and added later on...(Update: As promised, the video can be found at the bottom)
Tuesday, 23 March 2010
Game Update: Bedroom + Reflection!
Another game update. Not much to say, just watch... :)
updated models and diffuse added. Normal + specular available soon ;) The lights use emmissive coloring.
Closet used for one of our story events...
Reflection! It won't be used for any gameplay/storytelling aspects. It's really just a graphical gimmick...it caused no performance issues so far (game running on 40 fps on laptop)
That's it for now. We still have till Friday to complete this project. Maybe I can compile a short video of gameplay somewhere this week.
Sunday, 21 March 2010
Game Update: Apartment Textures!
The artist did a great job with the apartment textures. They look pretty sweet... :)
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We have till Friday to deliver a good 'Serious Game'. We have a very busy week ahead of us, I'll try to update the Blog with screenshots & videos when new assets/mechanics are completed.
Currently my laptop can run the game with 30-50 FPS (1024x576, AAx2) but has the tendency to overheat (100c+) when running GPU intense applications...So final recordings will have to take place on my PC.
Wednesday, 17 March 2010
Game Update: Models
The models arrived about an hour ago :) They look pretty cool. Quickly imported them into the scene and setup some basic lighting. Textures should be ready by the end of the week...
Recorded some footage of our game intro. The video is on the bottom of this post. On a side note, most of the voice acting is completed (thanks to Dutchtraveller for his voice-acting work as "The junkie")
Images:
The white text is part of the intro and is not visible once the game is actually playing.
Video:
Sunday, 14 March 2010
Game Update: Apartment (Level)
As promised, the first images of our work in progress apartment ( like last time, models are done by our awesome artist ) Images are taken inside of Max. In-game renders should be ready by tomorrow.
In the meanwhile I've been doing some work for our intro and menu. I'll wait till the models arrive (most likely tomorrow) before creating a video that I'll release to the public...So stay tuned!

Part of the livingroom...
Part of the kitchen...
Closet for the bedroom...
Game Update: Character
Finally some screens from our upcoming (serious) game. Starting with our character. Model is created by one of the artists in my team (Bo) The apartment is merely a placeholder ;) More screens and a video will follow very soon (We're in the last week of development already!)
Character inside the editor...
Shadows... :)
camera position...
Saturday, 6 March 2010
Engine Update: Cinematic Controls
...Another feature for the Edit/Play-mode. Cinematic controls can manipulate camera behavior. Our next game will feature some cinematic moments (more on that later) so having a tool to tweak positions and movement speed quickly and visually can be really helpful. Most of it is already working, additional features will be implemented only if the need arises. To demonstrate I recorded a short demo:
Note: The controllers are saved and maintained like any other object in the scene.
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