tag:blogger.com,1999:blog-2942877753097296913.comments2023-05-07T17:58:02.620+02:00Core Engine DevelopmentTomhttp://www.blogger.com/profile/03144304858050762127noreply@blogger.comBlogger223125tag:blogger.com,1999:blog-2942877753097296913.post-47408139923140347002014-12-30T23:19:17.512+01:002014-12-30T23:19:17.512+01:00Hi Neil,
Unfortunately there is no public code dr...Hi Neil,<br /><br />Unfortunately there is no public code drop available.Tomhttps://www.blogger.com/profile/03144304858050762127noreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-8503850018076131082014-12-30T13:19:23.104+01:002014-12-30T13:19:23.104+01:00Did you ever release the code for this Visual Scri...Did you ever release the code for this Visual Script?Anonymoushttps://www.blogger.com/profile/12849425458773586199noreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-73609663085293507472013-11-27T16:44:08.612+01:002013-11-27T16:44:08.612+01:00very nice project :) thanks for sharingvery nice project :) thanks for sharingWiFihttps://www.blogger.com/profile/04278883497596955292noreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-86012667215304097402012-08-31T19:40:08.323+02:002012-08-31T19:40:08.323+02:00Congrats man.. hope you have lots of fun :)Congrats man.. hope you have lots of fun :)Makubexhttps://www.blogger.com/profile/06450801135263524412noreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-19874376255565689322012-08-01T17:02:40.405+02:002012-08-01T17:02:40.405+02:00I will experiment with your box a little bit as I ...I will experiment with your box a little bit as I never was a designer and Blender is just... overwhelming. If I fail working with the model I will try out the hard coded vertices method.<br /><br />Concerning the textures, this will be no Minecraft clone. It will be a more simplified version of a proprietary editor I use to map, however the editor I use has way too much options and functions so I cannot really focus on my map I want to create during a brainstorm. Therefore I simplified the concept of the geometry with voxels so one can easily just play Minecraft/Lego for the basic layout and then individually selecting a face to assign a texture to it. nevertheless I will first try to make the cube thing work. Thanks for now!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-25997571919171083082012-08-01T16:46:59.077+02:002012-08-01T16:46:59.077+02:00You'd have to check if this is true, but I bel...You'd have to check if this is true, but I believe the sample box is either 1 or 10 "units" in w/h/l. A good approach is to export a box from your modeling app, and set it to 1 generic max units and export it to .fbx. You should from that point on use that box as a reference for other exports.<br /><br />If you're sticking to boxes, you could create your own array of vertices inside of XNA code. http://www.switchonthecode.com/tutorials/creating-a-textured-box-in-xna (this one is not for XNA 4.0, but should still show you how to create a box shape)<br /><br />As for the per-face texture you could try different approaches. Create a shader that picks a texture depending on the face normal or create custom draw code that assigns a texture to the shader before drawing (you'd have to apply some optimization tricks if you're going to draw huge scenes using such a method) there are a number of ways to do so, if you're looking for a minecraft type of game - I believe there are a number of people that have worked on code for that in XNA.Tomhttps://www.blogger.com/profile/03144304858050762127noreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-89680774842591399752012-08-01T16:31:43.116+02:002012-08-01T16:31:43.116+02:00Indeed this one works for me. Meanwhile I would li...Indeed this one works for me. Meanwhile I would like to my initial comment to be able to ask more questions ;)<br /><br />It's about your test model of the box. I am really new to XNA and therefore a bit confused about how XNA handles models. I have increased the allover size of the GridComponent to 2048 (I will probably scale everything down) and set its spacing to 64, so that I can use 128^3 voxels as the base object for my level geometry. Could you give me some hints or links to articles and tutorials on how to:<br />1) handle the specific dimension of your box (to force it to 128^3 units)?<br />2) texturize such models - however by letting me choose one of 6 different textures for each face.<br /><br />Any tips and help would be appreciated :)<br /><br />Thanks again for the bugfix!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-6968756108087320672012-07-31T20:48:50.928+02:002012-07-31T20:48:50.928+02:00I've tracked down the issue, you can do a quic...I've tracked down the issue, you can do a quick diff check or look at the following line:<br /><br />Inside Function: SelectAxis(Vector2 mousePosition)<br /><br />if (ActiveMode == GizmoMode.Translate /* removed code here */)<br />{<br /><br />}<br /><br />The above was changed, I removed a statement check for the type of space (don't remember why it was there)<br /><br />I hope this works for you.Tomhttps://www.blogger.com/profile/03144304858050762127noreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-51912704320891259132012-07-31T12:06:39.091+02:002012-07-31T12:06:39.091+02:00I will see what I can do about that issue.I will see what I can do about that issue.Tomhttps://www.blogger.com/profile/03144304858050762127noreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-9898550183273803252012-07-31T11:22:07.503+02:002012-07-31T11:22:07.503+02:00While you haven't replied me yesterday I have ...While you haven't replied me yesterday I have experimented a bit and implemented full camera movement with WASD and using the mouse one can pitch in local space and yaw in world space like expected.<br /><br />About the 2.0 version... i cannot find it, the newest version in codeplex is the commit 72660 from Dec 23 2011, 6:03 PM, which seems a bit outdated, nevertheless I download this one and I have the specified issued with that. After experimenting a bit, it seems that when I select an object and activate World Space it seems like the gizmo is drawn in the object but the actual usable part of it is handled as a World Space pivot :O Can you have a look into this?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-10537467867706004842012-07-31T00:21:48.023+02:002012-07-31T00:21:48.023+02:00Thanks! :) Have a look at the source code tab and ...Thanks! :) Have a look at the source code tab and download the latest version, this should include some kind of camera movement (it's been a while but I believe I added camera movement in the 2.0 version) otherwise there are several solid resources on how to manipulate your camera, even by downloading some XNA examples such as the billboard example.<br /><br />About the bug, are you using the 2.0 release from the source tab? If so I will have to take a look, the current 1.0 of the Downloads tab is a bit outdated and will be replaced with the 2.0.Tomhttps://www.blogger.com/profile/03144304858050762127noreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-14741997699553703802012-07-30T13:46:18.287+02:002012-07-30T13:46:18.287+02:00Your Component is really nice. I will use XNAML to...Your Component is really nice. I will use XNAML to combine it with WPF to create a Level Editor. However there is one bug I encountered and one question left:<br />1) Select an arbitrary box and move it around. With local selection the you can do everything find, but using world the world space coordinates fails as one has to select the desired axis around the world origin! This means if I have a box selected and change to World and try e.g. to click the visible x-axis the box is getting deselected!<br />2) There is currently no camera movement implemented in there - so what tutorials would you suggest to implement so?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-19869897764414776292012-05-19T12:02:36.275+02:002012-05-19T12:02:36.275+02:00You are not obligated to publish to Xbox Live Indi...You are not obligated to publish to Xbox Live Indie, you may publish games to Steam etc. when building a game with XNA.Tomhttps://www.blogger.com/profile/03144304858050762127noreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-55322630176802123792012-05-19T09:44:57.907+02:002012-05-19T09:44:57.907+02:00Hi, my name is Andrew, I wonder if when you develo...Hi, my name is Andrew, I wonder if when you develop a game in XNA, I am obliged to publish on Xbox Live or I can publicalo on steam?<br /><br />sorry for my english - by google translatorskullter12https://www.blogger.com/profile/07896045494049090629noreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-23459314795964173692012-05-06T23:32:11.519+02:002012-05-06T23:32:11.519+02:00This comment has been removed by a blog administrator.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-60869713656161975632012-05-06T22:19:01.912+02:002012-05-06T22:19:01.912+02:00Thanks guys. About the trailer - we used a similar...Thanks guys. About the trailer - we used a similar video to pitch our graduation project, this time we 'replaced' all the footage with our own material (music was the same for example)<br /><br />The next video will be slower, giving more detail on what the game is actually about. Thanks for your feedback, it's greatly appreciated.Tomhttps://www.blogger.com/profile/03144304858050762127noreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-52695142504123933182012-05-06T16:12:11.574+02:002012-05-06T16:12:11.574+02:00I like how the game looks. Awesome!
But i did not ...I like how the game looks. Awesome!<br />But i did not like the trailer, the way the game is presented is awful...Justinashttps://www.blogger.com/profile/03033462883451238674noreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-51594065037134286892012-05-05T16:50:48.184+02:002012-05-05T16:50:48.184+02:00Stunning visuals... awesome :)Stunning visuals... awesome :)Makubexhttps://www.blogger.com/profile/06450801135263524412noreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-58942307061295068112012-05-03T17:12:22.244+02:002012-05-03T17:12:22.244+02:00I don't have that code anymore, the closest I ...I don't have that code anymore, the closest I can give you is an integration sample for BEPU with SunBurn http://dl.dropbox.com/u/3322271/BEPUphysics_Sunburn%28v1.0%29.rar (made it in 2010, so the versions are pretty old - it might still help you understand the relationship between the visuals and the physical objects when you browse the code)Tomhttps://www.blogger.com/profile/03144304858050762127noreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-74878514273832250322012-05-03T15:40:00.326+02:002012-05-03T15:40:00.326+02:00Great demo, could you show your code how you achiv...Great demo, could you show your code how you achive this efect?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-33228366427684306932012-04-10T00:48:14.244+02:002012-04-10T00:48:14.244+02:00Hi! The most recent version of the gizmo is availa...Hi! The most recent version of the gizmo is available at http://xnagizmo.codeplex.com/SourceControl/list/changesets I have been so busy with other projects I completely forgot about it. If I can find some time I will look into the current code and make sure a release candidate is published on the codeplex mainpage.<br /><br />If you have any trouble implementing the code, feel free to contact me.Tomhttps://www.blogger.com/profile/03144304858050762127noreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-82653483693671676592012-04-09T23:48:18.682+02:002012-04-09T23:48:18.682+02:00Hey Tom!
i'am planing to use your nice 3D giz...Hey Tom!<br /><br />i'am planing to use your nice 3D gizmos, but dont want to implement stuff when it's allready "outdated".<br /><br />Any ETA on your new, improved version? Or can you atleast commit your local changes? :)<br /><br />//christianAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-34216105292747216952012-04-07T16:53:02.808+02:002012-04-07T16:53:02.808+02:00Nice, looks good!Nice, looks good!Sander van Rossenhttps://www.blogger.com/profile/13955123864686957569noreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-14981657139297861752012-03-31T21:05:41.026+02:002012-03-31T21:05:41.026+02:00Thanks! :) Heb binnenkort meer te laten zien (in v...Thanks! :) Heb binnenkort meer te laten zien (in video vorm)Tomhttps://www.blogger.com/profile/03144304858050762127noreply@blogger.comtag:blogger.com,1999:blog-2942877753097296913.post-78590706901008087662012-03-31T18:57:44.575+02:002012-03-31T18:57:44.575+02:00Vette shit Tom :DVette shit Tom :DSandernoreply@blogger.com