Development blog about Core Engine - 3D XNA Game Engine.
Saturday, 9 June 2012
Gameplay Metrics for Grim (Screenshots)
As shown a while ago, we have our proprietary metrics tool to review our playtests and look for unintended behavior and opportunities to improve the game. One example of where the metrics directly help us is to look for Leap events to see if players are having difficulty making certain jumps as a result of platforms being too distant from one another.
I'm in the process of creating a short video, for now I've included some screenshots to give you an idea of what it currently looks like.
"Climb" the level used with the metric shots below.