About 3 weeks ago, I demonstrated the Sketching in 3D Tool. Today I went a little further and expanded it to be able to create waypoints and paths for our upcoming levels without effort. Manually placing waypoints can be a tedious task, especially if your level is continuously changing in its early stages. With this new Tool we'll be able to create full AI paths in seconds, with easy tweaking after the initial waypoints are setup.
Currently there are two types of lines. WaypointLines and AvoidanceLines, the latter is used to state certain parts should simply be avoided by the AI or to break paths that are too close to geometry or ledges.