Thursday, 4 March 2010

Engine Update: HDR/Bloom & Particles

Two screenshots taken from the demo scene. Features the DPSF particle system (Smoke + Snow) with Sunburn's HDR/Bloom Post-Processor.

I will be focusing on features required for our game the next couple of weeks. So less messing around and more focused building :) The editor will finally be used by one of the designers.

More screenshots and videos will be posted the next couple of weeks (the deadline is at the end of this month already) you can expect some footage of animations, cinematic camera controls, triggers & events and audio.

Update: Another Bloom screenshot (combined with an emmissive map)

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