Base Image
Increased black-point
Cold tint
Warm tint
If you've ever tried Post-Process Volumes inside of UDK/UE3 then you'll be familiar with the concept. I've tried to replicate a lot of its features. You can affect highlights, midtones and shadows (as seen in the images above) as well as bloomscale, blur, noise etc. They all react to the position of the player (inside or outside of the volume) and will transistion between the values when you enter/leave the associated volume. I'll upload a video of that later on...On a sidenote, I've made a lot of progress with the animation editor, more info on that will be available later on just like the video :)
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