It's been a while since my last update. After a tiring 26 and a half hours of continuous work to make the deadline, I needed some time off from XNA. I got started again earlier this week though and I have a few teaser screenshots to show you guys.
The placeholder shells colliding with the environment.
The new shell models. (By Bo our 3D Artist)
Transparency/cube-map test for scope on Assault Rifle. (using Arbitrary model)
Dummies, a much easier way to align muzzle flashes and shell positions with the weapons.
The new (WIP) Gizmo. The current release on Codeplex is pretty outdated feature-wise. An updated release should be up soon (no ETA available yet)
Other upcoming tasks include, motion-blur on the shells, depth of field on the weapons and a proper muzzle flash among other cool stuff...